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22 April 2020
Rider for Unreal Engine Public Preview Starts Now!
Hi all, Today we are launching the Rider for Unreal Engine Public Preview! This marks another important step toward making Rider a standalone, all-in-one, cross-platform Game Dev IDE! In this post I will describe the tool and how you can try it, but first, let me briefly go through the family o...
Anastasia Kazakova
• 10 min read
12 March 2020
Test Runner Updates in Rider 2020.1 EAP
We're always excited to ship Rider [https://www.jetbrains.com/rider/] test runner updates to our early adopters. Developers running the latest Rider 2020.1 EAP [https://www.jetbrains.com/rider/nextversion/] may have noticed some positive changes to the unit testing window and the test runner. Le...
Khalid Abuhakmeh
• 2 min read
27 February 2020
Rider 2020.1 Starts Early Access Program
For the first 2020.1 EAP build, we didn’t set our sights on implementing any new big features or changing the world. Instead, we put a lot of effort into polishing and jazzing up the tons of existing features to make them better and more user-friendly for you. Debugger engine * Now you can deta...
Alexander Kurakin
• 6 min read
27 February 2020
ReSharper Ultimate 2020.1 Kicks off the Early Access Program!
Just an hour ago, we published our first EAP build for ReSharper Ultimate 2020.1. Jump in and preview what’s coming in 2020.1! Since everybody seems interested in performance, let’s start with the performance news. There were tons of changes in the ReSharper architecture that bring us closer and...
Alexander Kurakin
• 1 min read
09 December 2019
Localization Becomes easier with the Localization Manager in ReSharper 2019.3
In the latest ReSharper 2019.3 Early Access Preview (EAP) [https://www.jetbrains.com/resharper/eap], we have added a new Localization Manager to assist you in localizing applications. It lets you view and edit localizable resources in a single grid, helping you add/edit/rename localizable strings...
Maarten Balliauw
• 4 min read