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06 May 2020
ReSharper C++ 2020.2 Roadmap
Have you had a chance to check out our latest 2020.1 [https://www.jetbrains.com/resharper-cpp/] release? We certainly hope you like it, and we already have ideas about how to make ReSharper C++ even better. Let's go ahead and take a look at what we are planning to do next to improve your developm...
Elvira Mustafina
• 2 min read
16 April 2020
ReSharper C++ 2020.1: New C++20 Features, Improved Coding Assistance, HLSL Support, and More
We are happy to introduce our first major release of the year! Since the start of the EAP, we've published a series of blog posts [https://master.dev.blog.intellij.net/rscpp/resharper-cpp-2020-1-eap/] to share news about improvements and new features, step by step. Now it's time to recap and see ...
Elvira Mustafina
• 9 min read
13 April 2020
Working with HLSL shader files in ReSharper C++
ReSharper C++ 2020.1 has introduced initial support for the HLSL language [https://master.dev.blog.intellij.net/rscpp/resharper-cpp-2020-1-eap-hlsl/] used in shader files. ReSharper will recognise .hlsl and .hlsli files, and if you're working with an Unreal Engine project, it will also handle .us...
Anastasia Kazakova
• 1 min read
09 April 2020
ReSharper C++: 5 Years On
When you hear the name ReSharper, you likely think about a tool for C# first. And indeed, for more than 10 years ReSharper was oriented toward .NET development, from C# to VB.NET and others. But 5 years ago, we announced ReSharper for C++, an extension to Visual Studio for C++ developers. While w...
Anastasia Kazakova
• 6 min read
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