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All rscpp posts
06 May 2020
ReSharper C++ 2020.2 Roadmap
Have you had a chance to check out our latest 2020.1 [https://www.jetbrains.com/resharper-cpp/] release? We certainly hope you like it, and we already have ideas about how to make ReSharper C++ even better. Let's go ahead and take a look at what we are planning to do next to improve your developm...
Elvira Mustafina
• 2 min read
16 April 2020
ReSharper C++ 2020.1: New C++20 Features, Improved Coding Assistance, HLSL Support, and More
We are happy to introduce our first major release of the year! Since the start of the EAP, we've published a series of blog posts [https://master.dev.blog.intellij.net/rscpp/resharper-cpp-2020-1-eap/] to share news about improvements and new features, step by step. Now it's time to recap and see ...
Elvira Mustafina
• 9 min read
13 April 2020
Working with HLSL shader files in ReSharper C++
ReSharper C++ 2020.1 has introduced initial support for the HLSL language [https://master.dev.blog.intellij.net/rscpp/resharper-cpp-2020-1-eap-hlsl/] used in shader files. ReSharper will recognise .hlsl and .hlsli files, and if you're working with an Unreal Engine project, it will also handle .us...
Anastasia Kazakova
• 1 min read
09 April 2020
ReSharper C++: 5 Years On
When you hear the name ReSharper, you likely think about a tool for C# first. And indeed, for more than 10 years ReSharper was oriented toward .NET development, from C# to VB.NET and others. But 5 years ago, we announced ReSharper for C++, an extension to Visual Studio for C++ developers. While w...
Anastasia Kazakova
• 6 min read
08 April 2020
ReSharper C++ 2020.1 EAP: Convert to Scoped Enum Refactoring and Quick Documentation Comments
This EAP build takes us within one step of the first major release of the year! It primarily includes bug fixes but also introduces a new refactoring and the Document editor action. Let’s take a closer look at these new features: * Convert to Scoped Enum [https://master.dev.blog.intellij.net...
Elvira Mustafina
• 2 min read
03 April 2020
ReSharper C++ 2020.1 EAP: Clang-Tidy 10, File Structure Icons, and Go to Declaration in Comments
The 2020.1 release is almost here, so in the remaining EAP builds we are mostly focusing on fixing bugs and polishing the newly added features. However, this build still has some improvements that we’d like to share with you. In this EAP build, the bundled Clang-Tidy binary has been updated to C...
Elvira Mustafina
• 2 min read
27 March 2020
ReSharper C++ for Unreal Engine: working with UE4 reflection macros
Unreal Engine uses macros to mark types and type members as available to the reflection system, allowing these structs, classes and enums to be used in Blueprints, as well as be listed and editable in the Unreal Editor. These macros don't always introduce new code, so it's not possible to provide...
Anastasia Kazakova
• 1 min read
26 March 2020
ReSharper C++ 2020.1 EAP: Rearrange Code, Code Completion, and UE4 Naming
With this EAP build, the well-known Rearrange code and Complete Statement features from ReSharper for .NET have finally come to ReSharper C++! Read on for details about these features, as well as other highlights of this build: * Rearrange code [https://master.dev.blog.intellij.net/rscpp/res...
Elvira Mustafina
• 3 min read
19 March 2020
HLSL Support Comes to ReSharper C++
ReSharper C++ already helps you craft the best games with Unreal Engine 4, and we are working hard to expand our coverage of your everyday needs. In this EAP build, we are ready to introduce initial support for one more aspect of game development – the High Level Shading Language [https://docs.mi...
Elvira Mustafina
• 3 min read
12 March 2020
ReSharper C++ 2020.1 EAP: Template Syntax for Lambdas, and Better Support for UE4 Coding Standard
The latest ReSharper C++ EAP build brings mostly bug fixes, but also includes some new features and enhancements. Long story short, we’re introducing a new inspection with a quick-fix to use an explicit template parameter list in a generic lambda. Also, when ReSharper C++ detects an Unreal Engine...
Elvira Mustafina
• 2 min read
03 March 2020
ReSharper C++ 2020.1 EAP: SpatialOS Support, GMock 1.10, and More
The second of our Early Access Program builds for ReSharper C++ 2020.1 is now available! In this post, we’ll go through updates to C++20 support, new unit testing features, support for SpatialOS GDK, improvements to parameter name hints, and more. Here is a list of the most notable improvements:...
Elvira Mustafina
• 3 min read
27 February 2020
ReSharper C++ 2020.1 Early Access Program Is Now Open
Today we are launching the Early Access Program for the next major release of ReSharper C++ – 2020.1. Try the EAP builds for free and get early access to the latest improvements and upcoming features! You can download the new EAP build from our website, or via the Toolbox App [https://www.jetbra...
Elvira Mustafina
• 5 min read
10 February 2020
ReSharper C++ 2020.1 Roadmap
The Early Access Program for ReSharper C++ 2020.1 is coming soon. We’d like to share our plans with you and hopefully find out what we can do next to improve your development experience. Your feedback is always welcome! First of all, let’s highlight our top priorities for the ReSharper C++ relea...
Elvira Mustafina
• 2 min read
26 December 2019
Reading C++ Code with Ease
Programmers often spend more time reading code than writing it. Your own program logic is difficult to figure out at times, not to mention trying to understand someone else's code! Modern C++ makes this even more complicated. Try to guess the types in this code. When you’re ready, click the GIF t...
Elvira Mustafina
• 6 min read
10 December 2019
ReSharper C++ 2019.3: C++20 Concepts, Type Hints, Sorting of #includes, and more
Please welcome ReSharper C++ 2019.3, our third and final update of this year! ReSharper C++ 2019.3 introduces support for new C++20 features including Concepts, one of the most significant language changes in C++20. Type hints in the editor make your code easier to read. The new Sort #include di...
Igor Akhmetov
• 11 min read