Blog Next
IDEs
AppCode
CLion
DataGrip
GoLand
IntelliJ IDEA
MPS
PhpStorm
PyCharm
Rider
RubyMine
WebStorm
Toolbox App
.NET & VS
Rider
ReSharper
ReSharper C++
dotCover
dotMemory
dotPeek
dotTrace
Team Tools
Space
TeamCity
Upsource
YouTrack
Hub
Kotlin
Company
News
Team
JetBrains Platform
Language
English
Deutsch
Français
日本語
한국어
Português
Русский
简体中文
Download
All
Releases
Events
Webinars
EAP
Follow
08 April 2020
ReSharper C++ 2020.1 EAP: Convert to Scoped Enum Refactoring and Quick Documentation Comments
This EAP build takes us within one step of the first major release of the year! It primarily includes bug fixes but also introduces a new refactoring and the Document editor action. Let’s take a closer look at these new features: * Convert to Scoped Enum [https://master.dev.blog.intellij.net...
Elvira Mustafina
• 2 min read
03 April 2020
ReSharper C++ 2020.1 EAP: Clang-Tidy 10, File Structure Icons, and Go to Declaration in Comments
The 2020.1 release is almost here, so in the remaining EAP builds we are mostly focusing on fixing bugs and polishing the newly added features. However, this build still has some improvements that we’d like to share with you. In this EAP build, the bundled Clang-Tidy binary has been updated to C...
Elvira Mustafina
• 2 min read
26 March 2020
ReSharper C++ 2020.1 EAP: Rearrange Code, Code Completion, and UE4 Naming
With this EAP build, the well-known Rearrange code and Complete Statement features from ReSharper for .NET have finally come to ReSharper C++! Read on for details about these features, as well as other highlights of this build: * Rearrange code [https://master.dev.blog.intellij.net/rscpp/res...
Elvira Mustafina
• 3 min read
19 March 2020
HLSL Support Comes to ReSharper C++
ReSharper C++ already helps you craft the best games with Unreal Engine 4, and we are working hard to expand our coverage of your everyday needs. In this EAP build, we are ready to introduce initial support for one more aspect of game development – the High Level Shading Language [https://docs.mi...
Elvira Mustafina
• 3 min read
12 March 2020
ReSharper C++ 2020.1 EAP: Template Syntax for Lambdas, and Better Support for UE4 Coding Standard
The latest ReSharper C++ EAP build brings mostly bug fixes, but also includes some new features and enhancements. Long story short, we’re introducing a new inspection with a quick-fix to use an explicit template parameter list in a generic lambda. Also, when ReSharper C++ detects an Unreal Engine...
Elvira Mustafina
• 2 min read
03 March 2020
ReSharper C++ 2020.1 EAP: SpatialOS Support, GMock 1.10, and More
The second of our Early Access Program builds for ReSharper C++ 2020.1 is now available! In this post, we’ll go through updates to C++20 support, new unit testing features, support for SpatialOS GDK, improvements to parameter name hints, and more. Here is a list of the most notable improvements:...
Elvira Mustafina
• 3 min read
27 February 2020
ReSharper C++ 2020.1 Early Access Program Is Now Open
Today we are launching the Early Access Program for the next major release of ReSharper C++ – 2020.1. Try the EAP builds for free and get early access to the latest improvements and upcoming features! You can download the new EAP build from our website, or via the Toolbox App [https://www.jetbra...
Elvira Mustafina
• 5 min read